

#Nba live 2003 draft walkthrough Pc
The PC version naturally offered a way around the restrictions regarding real dollar amounts. Aspects of the collective bargaining agreement such as annual cap raises, conditions for teams trading while above the cap, Bird Rights, minimum contracts, and even the rookie scale, were all represented. The initial cap was set at one million points, while the maximum and minimum salaries were three hundred thousand and thirty thousand respectively. At the time, EA Sports weren’t allowed to use real salary figures, so player salaries were represented by a simplified “points” system.
#Nba live 2003 draft walkthrough free
Trades occurred between CPU-controlled teams, and free agency was also added, leading to player movement becoming far more realistic in nature and frequency. Fictional rookies were generated in between seasons and entered the league via the Draft, the order of which was determined by the real Lottery rules. Unlike NBA Live 99 however, players also retired, generally when they were over the age of thirty-five, though sometimes as young as thirty-two. Players improved and declined throughout the course of their careers, according to their age and the same hidden potential attribute that had been introduced in NBA Live 99. You could play up to twenty-five seasons, which was admittedly more than most gamers would end up doing. Many of the basic elements of Franchise Mode were established in NBA Live 2000. Indeed, in some ways, the original mode is deeper than its namesake in NBA Live 18. NBA Live 2000’s Franchise Mode didn’t include all of the features we’d come to enjoy and expect in later games, but many of the basics were covered. After NBA Live 98 and NBA Live 99 took the first few steps towards introducing an experience that we’d come to know as a franchise mode, it was very exciting to see it all come to fruition. The concept was something that we’d wanted to see for a few years at that point, and thus it had become a staple of the NLSC Wishlists. I remember being blown away by Franchise Mode the first time that I played it in NBA Live 2000. It was an extremely important development in basketball gaming, so let’s take a look back…way back… Needless to say, it isn’t as deep as its successors, but looking back, it’s still impressive to see just how much EA were able to accomplish with that first iteration of Franchise Mode.įrom NBA Live 2000 through NBA Live 2003, Franchise Mode was definitely the centrepiece of NBA Live’s game modes, and the most popular. Come NBA Live 2000, basketball gamers wouldn’t have to wait any longer for a multiseason mode that replicated even more aspects of the real NBA season, including free agency and the rookie draft.

The expanded Season mode in NBA Live 99, with its multiseason play and dynamic features, laid the foundation for an even deeper mode. With GM Mode, EA Sports had experimented with altering the traditional Season experience. This week, my retrospective on franchise gaming continues with a look back at the mode that helped coin that term: the original Franchise Mode featured in NBA Live 2000 through NBA Live 2003. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia.
